That’s why we’re back with a selection of notable releases for April, highlighting some great stories from members of the Batfamily, sci-fi stories, and an ecological tale.
Without further ado, here are our picks for April!
“This is my dream project,” said series writer Waid. “It’s a chance to realign all of DC’s sprawling continuity into one master timeline, and to be joined by some of comics’ greatest artists to make it shine. With new information for even longtime fans, plus Easter eggs galore, this series will be an essential read for DC fans.”
The debut issue features art by Jerry Ordway and Todd Nauck, who join Waid in chronicling Barry Allen’s journey from the birth of the DC Universe to the rise of the Justice Society and the Golden Age of Heroes.
“I’m having an absolute blast with this project,” said co-artist Nauck. “Mark has come up with something cool for me to draw on every page, and it’s been an honor to share art chores with a comics legend like Jerry Ordway. The DC editorial team has coordinated a wealth of deep-dive references for me to draw from, and I’m learning new aspects of DC history I hadn’t known before—and I’ve been reading DC comics for decades!”
“As one of the artists who was part of Crisis on Infinite Earths in the 1980’s, added co-artist Jerry Ordway, I am thrilled to be involved in telling the story of this newest DC Universe with Mark and Todd.”
During the mid-1960s, unconventional comic book heroes like the Doom Patrol or the Metal Men found a bit of success at DC Comics. To build some more on what seems to be a trend, writer Bob Haney and artist Ramona Fradon were asked to create a new character in the same vein. The result was Metamorpho, who debuted in The Brave and the Bold #57 (January 1965).
Also known as the Element Man, Metamorpho found immediate success and started appearing in other popular comics like Justice League of America (even if he refused to become a full-time member). He also got his own ongoing comic book series, but it lasted only 17 issues. However, this was by far the end of the character.
This year marks the 80th anniversary of the Armistice of the Second World War. Considered the largest and deadliest war in history, involving more than 30 countries, WWII shaped the world we live in today. Causing immense human suffering and physical destruction on an unprecedented scale, its conclusion resulted in a reshaping of the world’s political, economic, and social systems, laying the groundwork for international relations for the remainder of the twentieth century and into the twenty-first century.
When it comes to our duty of memory, comics offer a unique way to revisit World War II. From historical accounts to personal experiences, they depict the war’s events, and figures, providing different perspectives on a conflict that shaped the modern world.
Today we invite you to continue exploring and discovering stories from World War II with our selection of comics, ranging from family stories transformed by war to the bloodiest battles and everything in between, exploring both intimate tales and large-scale events, capturing the trauma, sacrifice, and lasting impact of this defining moment in history.
In 1977, Marvel Comics was not doing that well until the movie Star Wars helped propel the newly launched comics based on George Lucas’s creation to the top of the charts. It was such a massive hit that the company started looking into more licensed comics, from Godzilla to Hanna-Barbera cartoon adaptations, Edgar Rice Burroughs comics, and Battlestar Galactica. It represented 20% of Marvel Comics’ production and some fans were not too happy about that. But it was a commercial success and it was not going to stop any time soon.
Introduced in 1974 by Japanese toy maker Takara (also known as Tomy in English), Mircoman was included in the line “Henshin Cyborg” but was not an 8 or 12-inch action figure, as it was the standard back then, but was 3.75-inch tall. The marketing used the size to sell the idea that this miniature bionic alien came from a place called Micro Earth. It was so successful that Microman got his own line. Soon, the American company Mego started importing them into the US under the name Micronauts.
Created by comic artist Joe Benitez, Lady Mechanika is a steampunk-inspired comic book series that debuted in 2010 with the one-shot Lady Mechanika #0 (later subtitled “The Demon of Satan’s Alley“). Originally published by Aspen Comics, then later under Benitez Productions, the series is composed of multiple miniseries.
Set in a steampunk world full of advanced Victorian-era technology, alchemy, and supernatural elements, the Lady Mechanika comic book series follows the adventures of a woman with mechanical limbs who has no memory of her past. Lady Mechanika is a detective and adventurer who is using her skills to uncover mysteries, battle villains, face off against shadowy organizations, and piece together the story of her origins.
Called by the tabloids “Lady Mechanika,” she’s the only survivor of a mad scientist’s cruel experiments that gave her mechanical limbs. With no memory of her past or captivity, she started a new life as an adventurer and private investigator, solving cases others couldn’t or wouldn’t. Still, she never gave up searching for the truth about her past.
With the help of Mr. Lewis, her loyal engineer who assists her with gadgets and technology, and later the young Winifred “Winnie” Huxley, Lady Mechanika navigates a world rich with clockwork automatons, airships, and a blend of science and magic. Read More »Lady Mechanika Reading Order, A Guide to Joe Benitez’s Steampunk Comics
There were other Hawkgirls before Kendra Saunders made her first appearance in 1999 in JSA: Secret Files #1 (by James Robinson, David Goyer, and Scott Benefiel). It’s part of being Hawkgirl, an immortal warrior following a reincarnation cycle that reunites her with her lover Hawkman (Carter Hall).
But unlike past Hawkgirls who fully embrace their process, she actively resists it, trying to forge her own path rather than be bound by fate. A troubled young woman, Kendra Saunders died by suicide. When she was found by her grandfather, Speed Saunders, her body was miraculously revived—but her soul had been replaced by that of her ancestor, Shiera Hall, the original Hawkgirl.
While she doesn’t initially remember her past lives, she struggles with the memories of them and is pushed by unforeseen events to reunite with Carter and fight alongside the Justice Society of America to survive. Kendra retains her own personality and memories, and refuses to be defined by a past she doesn’t remember living.
However, she unconsciously acquires Shiera’s fighting skills and instincts. Like other Hawk avatars, she wields weaponry made from the mystical Nth Metal, which grants her flight, enhanced strength, and durability.
What’s going on in the Comic Book World? Life can be pretty busy, so we highlight recent news and articles that may catch your interest!
Batman #1 by new Ongoing Creative Team Matt Fraction and Jorge Jiménez will be published in September. DC Comics has decided to create an initiative around that book to offer jumping on point in the Batman line for new readers, as Scott Snyder explains in his newsletter:
We launch Matt Fraction’s Batman with Jorge. Amazing, right?
But are you going to go in and try more Bat books? I don’t know if you will. That’s why we created an initiative around that book. We’re doing almost a mini moment of jumping on points for all those books where everybody has the new costume. Everyone is sort of beginning stories. There’s some cool new books coming out. So that group of books as a moment where you can explore all of them at once, the way you can explore the Energon Universe. So to my mind, what this is saying structurally, the success of the Absolute and Ultimate Universes and the Energon Universe and Ghost Machine and a lot of these things happening right now, the Massive-Verse that
and his co-creators are doing so well, is that people want to feel like they’re getting in on something that is kind of a moment. It feels tectonic. It feels seismic. It feels inviting. It feels like you can lose yourself in it. And it’s a bunch of books that are all speaking the same language. And you have all of a sudden this whole thing to explore, this whole landscape to explore.
Recently, Marvel Comics announced another storyline about Gwen Stacy, one of those characters who has been killed but never came back to life. At least, it was not the original Gwen who came back. Her death is probably one of the most iconic and well-known in the medium’s entire history, one that had such an impact on Spider-Man that touching it would be considered sacrilegious to many fans. This never stops the House of Ideas from trying to find a way around it, making Gwen Stacy a sensible subject. As a character, her life was short in comparison to many others, but her influence is still felt to this day.
The Creation of Gwen Stacy
Created by writer Stan Lee and artist Steve Ditko, Gwen Stacy first appeared in The Amazing Spider-Man #31 (1965). She was introduced as one of Peter Parker’s college classmates at Empire State University, alongside Harry Osborn. Initially, Gwen was a background character, but as Ditko departed the book and John Romita Sr. took over as the main artist, her role expanded.
Lee and Romita made Gwen a sophisticated and fashionable young woman. She became Peter Parker’s primary love interest, embodying an idealized romance often filled with drama, misunderstandings, and heartbreak. Being Spider-Man always complicated Peter’s relationships, and with Gwen, this often led to conflicts. Following the death of her father, NYPD Captain George Stacy, in The Amazing Spider-Man #90, Gwen blamed Spider-Man for the tragedy, not realizing Peter was behind the mask, and she decided to leave for Europe as a way to grieve far away from everything that reminded her of the tragedy. However, her love for Peter quickly brought her back to New York and they rebuilt their relationship.
While the world of comic books has inspired many video games, such as Batman: Arkham, The Wolf Among Us, Midnight Suns, and more recently Marvel Rivals, many comics have also spun out of video games. Sonic the Hedgehog, Tomb Raider, Assassin’s Creed, and the subject of today’s article, Life is Strange, are among them.
Created by Dontnod Entertainment, Life is Strange is an episodic adventure game following Maxine ‘Max’ Caulfield, an 18-year-old photography senior who discovers she can rewind time and change the course of events. Back in her hometown of Arcadia Bay after a five-year absence, Max reconnects with her old friend Chloe Price, and the two women start to track down Rachel Amber, Chloe’s missing friend. Their investigation exposes them to the darker side of Arcadia Bay. Meanwhile, Chloe and Max attempt to understand the consequences of Max’s new power, driven by Max’s frequent visions of a tornado destroying the town in four days.
Released in 2015, the Life is Strange video game found critical and commercial success and marked the beginning of a franchise that includes multiple video games, a comic book series, and other books. Today, we are exploring this universe—a guide to the Life is Strange franchise, from the original video game to the comics and beyond.